My name is Dzung Phung Dinh. I got the 1st place winner in modeling demo reel contest of the very first year of Autodesk Contest for students ( CGSA ) back in 2010. Now they call it “The Rookies”. I have been working in 3D graphic industry for nearly 10 years. In my early years, I worked as Game Artist for Rare UK and worked on a series of marketplace assets for some Xbox games: Fable III and Halo Reach, Later on I moved on to VFX/film industry, working as Creature Effect & generalist artist for Double Negative London on feature films like John Carter Of Mars, Snow White & the Huntsman, 007: Skyfall.
But these are things of the past, I am now the Founder and Team Lead of my own studio – Thunder Cloud, based in Vietnam, which creates exclusive quality assets for worldwide game development studios, which need support or which are outsourcing their art production. Our ultimate goal at Thunder Cloud is to become an animation studio creating animation & cinematics, using real-time tech. That’s why at the present, UE4 is one of my focus and key R&D projects.
As you already might know that back in 2016, ArtStation held its official contest “The Journey”.
I was very inspired by the theme and got fired up. I joined the contest and planned to create an epic 3D scene with the theme. The total duration of the contest was around 3 months. I think that’s a fair amount of time for an artist to be able to come up with something good, if he works full-time on it. Unfortunately, I got caught up with various jobs from Thunder Cloud and I didn’t finish my entry by the time the contest has ended. I didn’t really have enough time or maybe I was too ambitious with the piece. But recently I decided to pick up the project and finish it since it’s totally my personal project now, I wanted to be a little ambitious again.