Storyboard & Directing
Client gave us very rough written script and we needed to develop it into detailed storyboard and later the animatic. To speed up the process, we made an early preview of the final product to help our client have an exact vision of the outcome. We also tried different ideas and approaches to storyboard so our client would have more options to choose.
In-game Models Polishing
Client provided us fairly low poly in-game models, which are unsuitable for cienamtic so we needed to revamp the texture & shader that are suitable for cinematic quality, as well as any effects come along such as weapon , blast etc.
Alternative Game-View Camera
Aside from cinematic version of the trailer, we also provide another version of the video in static game cam view.