Antaria is a MMO JRPG game with many different classes like bandit, adventurer, trainer… along with various choices of armors and weapons of different levels, we have designed the entire system based on these single base character efficiently.
It has been tested and specified a certain rule and boundary that allow us to comfortably adding more detail onto them like armor, clothes or even a different character design set without worrying about technical flick like clipping, reuse-animation issues etc.
Scope Of Works:
● 3D Characters ● 3D Props ● Animations ● Concept Designs ● Low Poly Modeling
The characters were designed to be interchangeble for hundered of different costumes and accessories ingame. They are shered only one basemesh so the basemesh needs to be super clean and optimized, not only model being swap-able but also animations as well.
We created a character system with different hair styles , skin colors , facial types
Same system can be used to create different roles of character through out the game , such as : fisher man, trainer, knight, banker etc