We discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.
Founded by Mr. Dzung Phung Dinh, the winner of the recent Art War 2 contest, who has been around the industry for more than 10 years, we has around 15 employees divided among 3 teams: Character, Environment, and Animation.
We focus on game art production and 3D Design. We produce breathtaking stylized art for games around the world and provide aid and support for developers from indie teams to larger companies, bringing the best of stylized game art to the world.
Stylized Trend
We are certain that with the success of the recent trend of stylized games such as Overwatch or Fortnite, more and more dev games are shifting toward stylized approach. We are expecting a really bright future ahead for stylized trend.
We expect that there is still a certain level of demands for stylized stuff, especially developers who want to add a new breeze to their games. Although the majority of the main market is on realistic stuff, our goal is to raise awareness for this type of content, bringing the community closer to the stylized trend. The package could also help the need for stylized visual referencing and library preference.
Currently, most of the stylized market is packed with unlit hand-painted asset mainly for the mobile platform. Our package is focusing on stylized assets for higher end PBR support with outstanding quality. Based on our experience and clients trend so far, we believe a lot of next-gen game dev are shifting toward stylized contents, realistic is no longer the only potent choice for a successful formula.
One of our best confidence in the package is while the package is super friendly for level builders, easy for assembling and creating the whole landscape from scratch, the overall design and visual still remains appealing with various types of assets to work with. All these elements help level design much more relaxing with. We believe that anyone even a newbie environment designer can use these assets to create stunning looking levels.
Stylized Environment Production Approach
When we decided to work on a stylized environment pack that looks similar to Overwatch, the first thing to do was to collect references to come up with the overall visual feeling. Then we worked on the concept to lock down all the visual design. While working on the concept, we planned ahead and kept in mind what kind of assets are possible for 3D production and how we would create the pack with current 3D tech.
Based on our previous experience in mobile environment games, we still keep a certain level of awareness of what possible and what not in terms of environment 3D art technique. As every environment will consist of terrain/tiling/modular assets, we had to find the most effective way to produce each element, c