Azar is one of the main characters squad we produced for the game Cross Reverie by Sinxsoft. The character is based on client's concept. In 3D production stage we capture every angles and movement to convey the best of Azar's personality.
Nation: Arch Toria
A prodigy of Arch Toria's schools of sorcery with mastery over the four elements, Azar will stop at nothing to further his knowledge of magics, even if it means becoming the royal advisor to the King he despises.
About Cross Reverie
A dark indie JRPG, Cross Reverie was inspired by the genre’s greatest titles to provide a unique experience revolving around character development, tactical battles and replay value, all with an art style fueled by anime and video games alike. Cross Reverie is currently in development and slated for a Q3 2016 release for Windows PC, Mac and Linux and a 2017 release for PS4/Vita, WiiU & Xbox One. Thunder Cloud is in charge of all character modeling/texturing and animations works. Aside from 8 main characters ‘s concepts which were already designed and provided by Sinxsoft, we deliver all monster concepts and bosses throughout the games from concept to final assets with animations.
Handpaint lowpoly character
texture: 1x1024, 2x512 diffuse